About Us

This site started because a handful of us kept sending each other the same clip — Pepper crawling out of the screen at the end of the demo — and realized there wasn’t really one place to actually talk about it. Reddit threads scatter, Steam discussion boards bury good posts under new ones within a day, and none of it stays organized long enough to be useful the next time you want to look something up. So we built a home for it instead.

The core of the site is everything to do with Pepper the Giant Purple Dog: what’s actually confirmed about Jacob Collins and the found-footage framing, how the hunger mechanic escalates and what the pacifist route really costs you, what Normalville’s residents seem to be hiding, and what reviewers and early players have said about the demo so far. We’d rather have fewer pages that are accurate than a pile of pages padded out with guesses dressed up as facts. If something isn’t confirmed, we leave it out instead of pretending we know.

Alongside that, there’s a running catalog of other games worth a look if this one’s your kind of thing — mostly horror titles built around a familiar, friendly mascot turning into something else, and pet-and-animal sims that Pepper’s opening hours are clearly in conversation with, whether it’s playing it straight or subverting it. Some of these we picked because the tone lines up, others because the mechanics rhyme in ways we thought were worth pointing out.

What pulled us toward Pepper specifically wasn’t the jump scares — it’s the structure. A game that pretends to be a rediscovered relic from 2002, filtered through VHS artifacts and someone else’s investigation, is doing something more deliberate than most mascot horror bothers with. That’s worth digging into properly, not just summarizing in a five-minute review and moving on.

We’re not affiliated with Silvercity Sharks or anyone else involved in making Pepper the Giant Purple Dog — this is a fan-run site, built by people who play the demo and follow the game closely, not an official source. Anything here that turns out to be wrong, we’d genuinely like to know about, because getting it right matters more to us than getting it published fast.

If you’ve got theories about what’s really going on in Normalville, found something in the woods sequence we missed, or think we’ve overlooked a game that deserves a spot in the catalog, we want to hear it. Poke around, read whatever’s useful to you, and reach out if you’ve got something to add — that’s genuinely what this place is for.

Patrick Rowan Levine
Patrick Rowan Levine
Patrick Rowan Levine is an American gaming writer focused on indie horror games, game lore, and interactive storytelling.